The Weapon Bench and the parts you find scattered throughout DS3 are your best friends in crafting the ultimate weapon to dismantle the Necromorphs. Killing and dismembering necromorphs has never been more fun and with the additions of the Weapon Bench (pictured below), which expertly demonstrates Isaac’s engineering skills and how apt he is at crafting the ultimate badass gear. Instead, DS3 aims to be more action-oriented and in that it succeeds in spades. It’s true, the game is nowhere near as scary as the first two entries and Isaac really doesn’t hallucinate any crazy shit anymore but then that would render the finale of Dead Space 2 pointless and create a completely non cohesive story. But after two aggressively creepy entries in the series and with the main protagonist essentially batshit crazy until the end of the second game, how do you follow something as intense and creepy as that? Many people have complained Dead Space 3 was nowhere near as good as the first two entries, was largely forgettable or even went to far as say as the game just downright lacked any innovation in the series. Like many games in a trilogy of series, Dead Space 3 should not stray from the tried and true formula of its predecessors, but instead try to add new gameplay elements, graphical enhancements while still attempting to scare the hell out of you. However the former is the minority here, as the game totally washed away the sour after taste that was A:CM. There were many new elements to the franchise I enjoyed, and a few I didn’t. Dead Space 3, while taking a different path then it’s predecessors, is still quite an enjoyable experience on the whole. Ellie Langford and Isaac Clarke are both returning to the series, but the rest of the cast is new to stopping the threat of the Marker’s influenceĪfter the disappointment of Aliens: Colonial Marines, I was desperately looking forward to a sci-fi game that was actually FUN with characters I was emotionally invested in.
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